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6 Courses

Unit 1. Computing systems and networks – IT around us
Primary Two (P2)
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Unit 2. Creating media – Digital photography
Primary Two (P2)
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Unit 3. Creating media – Making music
Primary Two (P2)
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Unit 4. Data and information – Pictograms
Primary Two (P2)
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Unit 5. Programming A – Robot algorithms
Primary Two (P2)
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Primary Two (P2)

Unit 5. Programming A – Robot algorithms

This course improves students' understanding of programming sequenced instructions and their ability to predict outcomes using logical reasoning. Students will investigate how the order of commands influences the outcome by putting them in various order. They'll build algorithms, which they'll then test and debug as programs.

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  • Unit 6. Programming B – An introduction to quizzes
    Primary Two (P2)
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    Primary Two (P2)

    Unit 6. Programming B – An introduction to quizzes

    This lesson begins by reviewing what you learned in the prior course, "Programming 1: Introduction to Animation." Learners will comprehend that a command sequences have a result, and they will start begin to predict expected outcomes based on what they have learned. Using blocks of code, students will edit designs and  build quiz questions in ScratchJr. Finally, students assess their designs and make changes to their programming projects.

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